Monthly Archives: September 2017

What Should A Developer Choose?

The other OS’s have not been included in the calculation as they form a very minuscule part of the equation. So, with the tremendous growth in the mobile gaming industry, upcoming developers are poised with the big question of choosing between iOS and Android game development. Both these platforms have their own pros and cons when it comes to game development. Let us have a look at the differences between these two platforms in this regard.

1. Development

Android takes more time than iOS. One of the prime reasons for this is the testing process. While iOS games have to be tested in a small number of devices (iPhones and iPads), Android games have to be tested in a wide variety of devices and this is very time consuming. Again, after testing, when bugs have been found and fixed, the testing has to be done again for all those devices. As a result, Android game development takes a considerable amount of time as compared to iOS game development.

2. Devices supporting the OS

One has to consider the devices supporting these platforms before making the decision as to which platform to use for game development. If you happen to be in Android game development, you have to think about developing for the myriads of Android devices available in the market. There are many companies manufacturing Android devices and all these devices come with different specifications as regards to the hardware used, the screen size, screen resolution, etc. So when one develops an Android game, he has to ensure that the game works in a multitude of devices.

Apple, on the other hand, produces a limited number of devices, and thus iOS game development is not as complicated, as it has to take into consideration a much lower variety of devices as compared to Android.

3. Revenue generation

A mobile app generates revenue in a number of ways, which includes app purchase, in app purchases, advertising, subscription, etc. It has been found that the App Store (the app distribution platform in iOS) generates more than double the revenue generated by Google Play (the app distribution platform in Android). This is because most of the apps and games available in the App Store are premium and users have to pay to download and use them. However, when it comes to the number of downloads Google Play scores over iOS because of the option of free downloading of apps and games, as well as the humongous number of Android users. This does not mean that there are no premium games available in Google Play; however, they are much less as compared to iOS. Revenue generation in Android apps is mainly due to in app purchases, cost per install, advertisements, and by offering a paid version of the apps with more features.

Mobile 3D Games

What does it take to make a 3D game?

To explore the entire process of 3D game development, the technical aspects are easy enough for all to see. Effect a search on Google and a world of technical data will be at your fingertips concerning the very process of coding and technicalities used by any good mobile game development company.

It is the extension of this technical process that is important for every developer to understand. You may be a technical genius in languages such as Java, HTML and of course the all encompassing UNITY but unless you don’t understand how to implement such knowledge in terms of user experience, your work will always be futile for any company.

The five steps of mobile 3D games development and manner of implementation

1. Requirement and groundwork

2. Development

3. Design

4. Quality

5. Delivery

It should be the most basic norm of any team working in a game development company to correctly evaluate the feasibility of an idea. The creative aspect of any fantastic gaming concept needs to possess enough room to address both factors of user interest and profit. How lucrative can your game be is just as important as its creative popularity.

The development process, how do you look at it?

During the development process of mobile 3D games one needs to be cautious enough to understand every element of coding so that you can zero in on the best possible platform to develop your game. Currently UNITY 3D is one of the most powerful cross platform environments being used to develop 3D games for mobiles as well as laptops and tablets. Always ensure a draft and never forget to incorporate level design and UI elements that would never require a user to face any sort of glitches in your games.

Acquiring feedback from quality teams and colleagues is imperative for any game development company, but above all, never perceive your game in terms of a technical entity just concerned with developing and completing the final product. You need to view your game development strategy as if you were a user yourself so that you know what you would expect in overall experience.

Optical and visual factors of design

Most factors of Game design do not address the substances of visual and optical appeasement. A stunning game isn’t one with packed graphics and functions so jumbled to confuse a gamer. You need to possess an eye for visually appealing optics to create a game design that will amaze a user as well as make it functional and viable for easy use.

Why Do People Stop Playing Video Games in Adulthood

Playing games like Grand Theft Auto can actually give you some “street smarts,” your kid might not be doing well in school because of the time spent playing video games, but at least they will be smarter on the streets. Now some would argue that playing violent games is putting ideas in the kid’s mind they did not think about before.

My defense against that, is anything you learn in a video game you will eventually learn anyway, and I would rather let my kid know ahead of time in a controlled environment. The only thing that could really turn out bad is your kid might be the one swearing or saying inappropriate words at school, but that should be taken care of by parenting them and letting them know that is not okay. There are a lot of games that involve killing and harming of people, and it should not be an issue for a kid to play these games, as long as the parents teach them values and make sure they understand not to do this outside of the house. They are eventually going to play these games later in life, so why deprive them of great video games in their glory years of gaming.

I used to play video games way too much as a kid; so much that I would skip meals and a lot of sleep. I think as a kid you just do not have many responsibilities, if any at all. You find joys in being able to relax and also not have anything to do afterwards. As a kid you do not have a car to really go anywhere you want too. When I started driving I drove to friends’ houses so much more instead of playing video games. When you become an adult you have so many responsibilities and little down time. With the down time you do have as an adult you are most likely going to put it into something that needs to be done, like chores or running errands, or just other hobbies you enjoy.

Some people have the classic 9 to 5 job where they work 5-6 days a week, and on the 1-2 days you have off, you won’t be spending it on playing video games. I also think video game creators market their games to a younger demographic because playing some games now I feel like they are really dumbed down, and I like a challenge when I play. It is so much simpler to come home from work and just turn on the television, because doing work related activities all day, you won’t want to come home and use any more of your mental capacity. Watching television requires little effort and you can also be on your phone at the same time.

The Production of Video Games

Pre-production is a crucial time when game design decisions will reflect the bottom line.

A fundamental part of this planning is the choice of the graphic characteristics of the project, where the function of a video game studio goes beyond the design of efficient mechanics and opens space for the creation of a visual identity that should reflect the objectives of the project at first sight.

Regardless of the platform where the project will be launched, the visual identity represents the player’s entrance to the world that is presented to him, it is by this element that the player identifies with the atmosphere, becomes familiar with the setting and the plot and is The main immersion tool the game can offer.

All this process of visual creation is in the hands of artwork studio and its professionals dedicated to artistic visual creation, responsible for video game art. The main function of the designer is the creation of interface mediated communication within the game, as in any work that uses design concepts, the function of artwork studio is to transmit information visually and interactively to the player.

Development of New Rendering Technologies

Over the years, the technology surrounding the gaming world has been growing ever faster, with new possibilities for more convincing and interactive visual simulation. The development of new engines, new production tools and the application of art concepts in productions, brings the gaming industry closer and closer to giants such as the film industry for example, in terms of investments, profits and media notoriety.

The responsibility of an artwork studio in defining the visual identity of the project is immense, defining color palettes, styles and compositions within design concepts directly influence the player’s experience.

It is the visual communication that tells the player whether an element of the scenario can be explosive, or whether a character is ally, neutral or villain, plus many self-explanatory information that saves time leaves the experience more fluid.

Independent Video Game Studio

Acting against the way of the big producers, the small independent game development studios, take the visual appeal in the background and focus on the gameplay and the constant experience of satisfaction to the player.

Using retro styles, taking advantage of already established mechanics, games of categories like 2d beat ups and side scrolling games are increasingly common, especially on the mobile platforms, Android itself has become the main way to produce and publish games independently.

In the early days of the gaming industry, games were made exclusively by programmers who understood absolutely nothing of design or visual arts, which left these games with a raw look and with little, if any, environmental interaction with the player.

Today, even these new retro-style games bring visual elements that set the player in the game and ensure a more complete and immersive experience.